![]() ![]() Video games represent one of the most popular forms of media entertainment around the world, with a global market of more than 90 billion dollars in 2015. The media are a powerful socializing agent of the modern era. Implications of these results for future research on sexism in video games are discussed. Controlling for gender and socioeconomic level, results showed that video game exposure and religiosity were both related to sexism. A representative sample of 13520 French youth aged 11–19 years completed a survey measuring weekly video game and television exposure, religiosity, and sexist attitudes toward women. Our aim was also to measure the strength of this association when two other significant and well-studied sources of sexism, television exposure and religiosity, were also included in a multivariate model. The purpose of this study was to assess the relationship between video game exposure and sexism for the first time in a large and representative sample. Research has indicated that many video games are saturated with stereotypes of women and that these contents may cultivate sexism. 4CNRS, PACTE, Université Grenoble Alpes, Grenoble, France. ![]() 3LIP-PC2S, Université Savoie Mont Blanc, Chambéry, France.2Department of Psychology, Iowa State University, Ames, LA, USA.1LIP-PC2S, Université Grenoble Alpes, Grenoble, France.Gentile 2, Clementine Bry 3 and Sebastian Roché 4 Laurent Bègue 1*, Elisa Sarda 1, Douglas A. ![]()
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